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oenggun
07-10-2005, 16:18
Hi all, ...
This is our entry for The 5th DBEW International Design Competition.

category AI. (see the brief below)

Total posting to the forum:
15 images (4 submitted panels + 11 zoomed views of them).
Please be patient,...slow dial-up connection down here.

Workflow: ideas on sketchpad, modelled in SU5, rendered in Piranesi, layoutted in XaraX1.

Comments are mostly welcomed.

First of all, our self criticisms: :)
1. The concept is 'half-baked'...not fully developed. We (a friend and I) worked part-timely for 5 days, from idea making, drawings to panels production. We're kind of regretting for not being able to provide more time on this competition.

2. The presentation is also 'half-baked'. We're not satisfied with drawings, the layout style and colours..it should expresses our theme in a better way.

3. After submitting, we even still find typos on the panel. :mad: ...we should have checked and double-checked!!


Here is the brief + followed by our concept..


The 5th DBEW International Design Competition

Complete brief at this URL:
: www.hanssemcompe.com


Theme:
Creative design for children’s room in an age when the most prominent family type is a dual-income family with one child

Eligibility
The competition is open to anyone, either individual or as a member of a team, irrespective of country of domicile, gender, profession, major or otherwise..

Objectives:
1. To develop best-seller designs in the home interior and furniture design field
2. To unearth talented professional home interior designs
3. To present new interior design concepts befitting Asian culture, lifestyle and sentiment

Design Categories:
Category AI : ‘Architectural’ concept-based apartment floor plan and creative interior space where children live.
Category F : Furniture for i-space.
Category S : Software using the information system.

Theme:
Creative design for children’s room in an age when the most prominent family type is a dual-income family with one child

The transition from the agricultural age to the industrial age also brought about changes in the family system from an extended family to a nuclear family(stay-at home mom with an average of two children). Now the family system is going under another significant change with the increasing no. of two-income families with one child and people remaining single. When the nuclear family type became prevalent, the burden of household labor on housewives was resolved by the revolutionary development and distribution of modern furniture and electronic appliances, allowing housewives to advance into society and opening the door to the two-income family age.

However, children’s education is being neglected. While the seniors of a family took care of children under the extended family system, housewives took the responsibility to make sure their children receive the best education possible for their future success in the nuclear family system. In the era where a heated competition is engaged among the members of society and the two-income family type has become a norm, however, families are now playing a smaller role in terms of children’s education and it has been entrusted to the society to look after children’s education. Under these circumstances, children are helplessly exposed to potentially harmful information through games and the Internet. Far from reflecting these social changes, their room at home is not designed in a way to function as an environment to nurture children into future leaders. With a higher quality of living, children have more belongings but their living environment has not changed since 30 years ago. Their room has lost the function as a healthy living space, being inundated with an avalanche of computer devices, clothes, sports equipments, and study materials, and seriously lacking in spaces to put away these items.
‘My Space, My World’ Creative design for children’s room where they can think and learn things on their own is desperately required. Their room should enable them to dream about and plan for their future as a captain at the helm of a spaceship would make a voyage to the star. They should be able to find out their potentials, test their personalities, and have fun in their rooms. In a creative environment where they can study, enjoy entertainment, and relax, children will be able to explore their future to become healthy, unique, and capable persons.

Though children’s cultural disposition is determined based on where they were born, they are exposed to the same information without regard to their nationality such as Korea, China, and Japan. Unlimited information that children may come in contact with needs to be filtered so they acquire information that suits their cultural disposition.

Children’s i-space(interior, intellectual, and information space) should put focus on the following three areas. Based on the assumption that children are the center of the world, close attention should be paid to houses, rooms, and furniture which they live in and use.

A+I : Architecture & Interior
– ‘Architectural’ concept-based apartment floor plan and creative interior space where children live.
F : Furniture -- .
–-Furniture for i-space
S...: Software(program) .
-. Suggestion of software products using the information
- system to ensure children’s growth into healthy, unique and
- capable persons.
- e.g.
-1) Program to improve the eyesight, physical strength, weight,.and height of children.
2) Personality and aptitude tests, and etc.
3) Programs such as a competence evaluation system

Participants can freely make suggestions based on the aforementioned three areas for creative spaces for children.

~end of brief~

Our concept:

Wickerwork ~ inside/outside dynamism

kids=play=dynamic exploration

exploration=inside/outside

wickerwork=inside/outside dynamism

Asian societies are experiencing high level of acceleration in urbanization.
The dilemma of expansion vs intensification of land uses/nature preservation has now become classic debate throughout asian countries.

Single-child family with dual income parents can be interpreted as a shifting of life-style from commuter-type / white & blue collar working parents /

corporate-man type parents to self employed / entrepreneur type of parents. It is then assumed that at least one of the parents stays home to work and attend the child.

The best urbanization scheme, the intesification of urban land uses, still leaves the single-children vulnerable to alienation from nature and direct social contact with human beings. Concurrently, this condition also offers a new opportunity to explore the Metabolists' idea of creating spaces (exchangeability, modulor buildings, prefabricated parts and components). The units move,change or expand according to the needs of the individual, thereby creating growth and organic society.

The wickerwork concept is manifested into a double-helix configuration , as a way of weaving transparent and solid surfaces into a modul of single-unit open-plan living space (with a triangular plane as the smallest surface component). The single unit as a modul can be arranged in various types of housing compounds.

While integrated in the compounds, each single unit can move on its longitudinal direction to a limited extend, but far enough to allow various possibilities of creating joint spaces with other units, offering new types of socialization spaces.

The design concept also explores the possibilities of providing optimum contact with the outdoor atmosphere as the first medium of such direct contact, offering possibilities of initial sensory contacts (see, smell, hear, touch) that will stimulate the curiosity which leads to direct contacts and outdoor explorations.

~end of concept~

:peace:
regards,
~un~

oenggun
07-10-2005, 16:23
2nd panel

oenggun
07-10-2005, 16:28
3rd panel

oenggun
07-10-2005, 16:33
last panel

oenggun
07-10-2005, 16:39
arrangement concept

oenggun
07-10-2005, 16:44
conceptual - visual - historical references..

oenggun
07-10-2005, 16:48
plan + iso 1

oenggun
07-10-2005, 16:52
section + iso 2

oenggun
07-10-2005, 16:55
main bedroom + kitchen

oenggun
07-10-2005, 16:59
kid's room + dining room

oenggun
07-10-2005, 17:04
courtyard type

oenggun
07-10-2005, 17:09
more on courtyard type...

oenggun
07-10-2005, 17:14
last on courtyard type..

oenggun
07-10-2005, 17:18
the 'wicker' type . . .

oenggun
07-10-2005, 17:26
last image.

We're ready for all the flames fron the forum . . . :o

as you've already seen, we're only able to produce poor low-poly geometry on the model :( , ...

anyway, ..hope u people enjoy the images...
any inputs are appreciated.

thanks,
~un~

Pedro Barradas
07-10-2005, 17:30
Briefly, I like the overall design and presentation, but the default Piranesi street lamp kill your concept... :cheers:

the good earth
09-10-2005, 01:26
My two cents' worth:
The philosophy behind wickerwork as the driving concept in the design could have been explained more forcefully. This could also have been carried through in the overall design (yes, even to the interior as well as the implantation technique and choice of street lamps) and emphasised further in the presentation too - which currently rely predominantly on dual colours to tie the storyboards together with uncomfortable additions of cut-and-paste basketries pictures and other images/elements in some. (are those dimension lines imperative in some of the sections, really?)
Having said that, it has huge potential. I enjoy it as conceptual visuals with undefined possibilities (thus I didn't like the limit that your dimension lines seem to suggest). If this is the basis for judging, you could be in the spotlight.
Good luck and thank you for sharing. I'm inspired to showcase some of mine too, but I haven't gathered the courage yet. :not worth

Mounib
09-10-2005, 08:15
Nothing to add more than your self critisim, only I can say I liked overall design and your presentation too.

primocordara
09-10-2005, 12:47
Congratulations Oengun !
I liked and found your design concept innovating and interesting, but I do think it was not well expressed in the boards.

It took me some effort to understand it, this has happened to me too:
I have the concept so clear I almost think it should be clear to everyone else!

One should try to strip the project to its essential ,
what do you want to be judged for?
what do you what the jury to understand?
with what do you want to make an impact?
This for me is the most difficult task on presenting a work like this.

oenggun
09-10-2005, 13:56
thanks for the kind comments...

Still have much things to learn...especially on ways to present the core ideas. :wondering

The idea came from our intention to bring out 'vernacular formal elements' to contemporary means..as a way to bridge between 'east' and 'west'. Not necessarily came out of organic metaphors (like the Metabolists in the 60's-70's). 'utopian' ... but interesting idea.

and we have to admit that we missed focus on the 'kid's room' issue. :)

I wish to see other's works on this Competition. Any other wonderful PPB members?? I'm sure there'll be others participating in this competition as well. Since I knew this competition from a thread somewhere in this forum.

I think that's the spirit of this forum, to learn and to share.

:rock on:
~un~

ryo
09-10-2005, 15:27
:cheers:

I oscillate between admiration and apprehension for this one...

Admiration, because I'm fully impressed by all the energy showcased by the boards and the illustrations and graphical work, layout, etc.

Apprehension because it seems to me that the graphics force stands out and architectural concept becomes diminished. The strong contrast between the colours (main -quite aggressive- red, and gray), bold white lines, mottos, different drawing styles, ...) makes the whole reading difficult for me, especially when seeing them on a PC monitor... (I can't even say where is Outside/Inside).
When I'm tired (visually, all of us must be tired by just looking a monitor for 8 hours a day), I'm looking for quiet visuals and these boards are everything but quiet ones! :D

Now, for the architectural concept:

I like the wickerwork idea, though it ended (to me) just being a graphical motto.
Where is the inside/outside dynamism you proposed in the brief?
I mean, the outside like you presented here is only a result of the inherent assembly of the single units.
It's difficult to figure out how the space inbetween (the supposed outside where social interactions can occur) are articulated and organised, although
I suppose this was the most interesting side of the concept... :wondering
Isn't this wickerwork system supposed to resolve part of the 'single-children vulnerability to alienation from nature and direct social contact with human beings' problem? :D

nevertheless, KUTGW!!!

Richard
10-10-2005, 02:31
I must agree with the others that the design and solution are somewhat lost due to the complexity of your graphic presentation. The solution seems very interesting but the effort required to determine what one is reading detracts ones concentration from focusing on your design.