View Full Version : First full rendering in Vray
jazzythumper 08-04-2008, 15:45 Here is my first full rendering in Vray, its for my major project due in in a month! Some of you may know from my previous posts that its a tower with which archives bricks, the brick collection can be re-arranged by the gantry robot which moves up and down the tower rearranging bricks by colour, shape, size, condition, age, weight etc.
This is by no means a finished image, work needs to be done in photoshop and layers adding colour and texture to the bricks will be added, as well as some people.
These images (there will be about 10) are to show the vastness and atmosphere of the tower more than how it works.
Your thoughts are more than welcome
jazzythumper 08-04-2008, 17:22 I realised the image might needed to be slightly brighter
hy the renders look nice, it looks a little bit dirty i think..maybe a little bit shine or light!!.. regards
jazzythumper 08-04-2008, 17:50 shine or light? explain?
the ambient light..:),my first notice was that the render was a llittle bit dark thats why i was i saying a little more light or shine:)..,i made a example what i mean hope it gona make a better understanding..best regard
I agree you could use some more light, maybe some volumetric fog could illuminate a bit and add some light beaming! Not sure that is possible in Vray - you could try indigo which will do it just by using the native fog setting in SU. Although Indigo wont support displacement, if that is how you have achieved your wall texture?
Here is a quick rework of your image using PhotoShop's shadows and highlights editor. And of course B & W to enhance the eyes focus!
I certainly think you should add some people in the stairs to give more a sense of scale to the space if it is to "show the vastness and atmosphere of the tower more than how it works".
What is the light source in your image anyway? I would imagine it would mainly be from the top of the stack no?
If there is artificial lighting, you might want to show that somehow in your image, otherwise at the moment it feels a bit fake, it has a 3D gaming feel to it.
jazzythumper 09-04-2008, 08:57 I agree you could use some more light, maybe some volumetric fog could illuminate a bit and add some light beaming! Not sure that is possible in Vray - you could try indigo which will do it just by using the native fog setting in SU. Although Indigo wont support displacement, if that is how you have achieved your wall texture?
Here is a quick rework of your image using PhotoShop's shadows and highlights editor. And of course B & W to enhance the eyes focus!
I modeled all the bricks in the wall surfaces individually hence a render time of about 18 hours, the render, I am going to overlay, a colour image export from sketchup as well as an eps line drawing and another render and mess about with transparencies etc, I want to photoshop people into the image but feel with the image as it is at the moment they would look slightly odd.
jazzythumper 09-04-2008, 09:00 I certainly think you should add some people in the stairs to give more a sense of scale to the space if it is to "show the vastness and atmosphere of the tower more than how it works".
What is the light source in your image anyway? I would imagine it would mainly be from the top of the stack no?
If there is artificial lighting, you might want to show that somehow in your image, otherwise at the moment it feels a bit fake, it has a 3D gaming feel to it.
Yeah I can see the gaming look point of view this is certainly something I want to move away from, I think Richards move of putting it into black and white has certainly helped this, with the photohop layers I talked about in the post above hopefully I can move away from this.
I may also try using a render of just the tower without bricks usingthe fog tool in sketchup and overlay that aswell.
There is much more work to be done.
jazzythumper 09-04-2008, 11:56 I have messed around with them a bit in photoshop and this is the best I can get as a base layer for the next stage (the photoshoping)
jazzythumper 09-04-2008, 16:02 the ambient light..:),my first notice was that the render was a llittle bit dark thats why i was i saying a little more light or shine:)..,i made a example what i mean hope it gona make a better understanding..best regard
How did you do this image bye the way?
its a easy trick in photoshop,i used a filter..-diffuse glow it highlight the scene..then with the dodge tool make part lighter..after that you can use levels if its needed(just highlight it softer)...
and then make it black-white..or dont:)
regards
jazzythumper 09-04-2008, 20:22 How did you do this image bye the way?
You are a star, cheers
jazzythumper 09-04-2008, 22:07 have now photoshoped some people in, let me know what you think?
Mate I still think you need to create some atmosphere is there!!! aka m-suke's play with the image! (neat tip by the way mate!)
The foreground girl is nice but the others spook me out man, had to have a valium (well another one anyway!) :)
Personally I think play with the shadows and highlights editor to pick up the continuation of the stairs upward which is lost in your last image!!!!
Hey btw in your downward looking shot, why have you ended up with lighter edges to the bricks, looks a bit odd!
jazzythumper,
i've never seen a case of this free plugin for photoshop being more useful. its called LUCE and if you google (luce photoshop) you can get it. Like i say, its free, and produces beautiful effects like shafts of light, doesnt really look like a post production effect either. Its perfect for your image.
Only problem is that you may like it too much and end up using it on images that it simply isnt appropriate for- like when you see people using lens flare!! but the image above... go for it.
jazzythumper 10-04-2008, 16:20 Given it a try, let me know what you think
hy.. it look good:)..you can make one accent of your arhitecture maybe the stairs,..coloured it or make it more lighter..it should show the atmosphere of the space and also well made details..regard
jazzythumper was the last image done using the plugin, hmm. ok maybe i built up the power of the plugin abit much .Maybe if combined with the diffuse glow technique it might look a little better.I think if the shaft of light splayed out towards the bottom, rather than in it may help also.
oh and its a beautiful composition by the way, but may be inclined to agree with richard about the people especially the guy on the stairs to the left.(not the landing)
Its great to use the forum for things like this, and its also great to have a bit of time to (painstakingly) give single images this much thought and care. Well done looks like it has the makings of a really thought provoking project.
jazzythumper 11-04-2008, 10:10 Thanks for all the advice and help guys, I have a tutorial later this morning so I will see what my tutor says about it, they is much more work to be done will continue to post here, and post the final project as well
jazzythumper 11-04-2008, 10:11 And for the meantime I have another render for you to all have a gander at, again your thoughts are most welcome
My god you are getting it, and fast. That is an awesome image :craqueur:
jazzythumper 11-04-2008, 15:14 My god you are getting it, and fast. That is an awesome image :craqueur:
Thank you, my next challenge is water :bang head
jazzythumper 12-04-2008, 19:24 Anyone rendered water in vray for sketchup, I could do with a little help!
jazzythumper 30-04-2008, 09:54 Ok here's an update to the project, am currently working on the other half of the tower which contains the old red bricks from the fort, here's a first attempt , still needs some photoshopping, suggestions would be welcome.
I wanted these renders to have a completely different feel to the others a more vivid feel.
Suggestions as always wecome
jazzythumper 30-04-2008, 10:02 Or a subtly different version?
Nice renders, no doubt. That's one scary space, though.:)
jazzythumper 30-04-2008, 11:40 Nice renders, no doubt. That's one scary space, though.:)
Scary?
sigue2000 30-04-2008, 12:13 I don't like that chipboard as flooring. Some artificial lighting should be added to the bridges maybe?
jazzythumper 30-04-2008, 14:33 Yes I agree it doesn't look good, im not sure I have time to put in artificial lighting, final crit a week today!
jazzythumper 30-04-2008, 22:04 Here's a physical model I am working on at the moment too, its just a sketch model working out how to build the final one!
jazzythumper 30-04-2008, 22:21 and another one
What kind of wood and how did you get those dark lines?
jazzythumper 30-04-2008, 22:29 It's 0.8mm thick plywood and the edges are burnt as it is laser cut.
jazzythumper 01-05-2008, 15:14 Staircase is finally completed here is a quick photo of it.
jazzythumper 01-05-2008, 16:45 The finished sketch model
nicholas 01-05-2008, 16:54 Great work !!
jazzythumper 01-05-2008, 17:39 Cheers, I will post everything when it is finished, but keep you lot update as i go along, thoughts and suggestions welcome.
jazzythumper 01-05-2008, 22:55 Here are the latest 2 renderings
I don't think the bricks are random enough in the left picture and now it looks like a repeating texture. I liked the monochrome pictures better than the ones with color - at least as it pertains to the bricks.
This is nittpicking but the water looks turbulant. Is it in motion or should it be more stagnant?
hy..youre physical model is realy moving god, respect..i like it(sorry about my english)..:)
the latest render when looking above the bridge needs a little more light in the water and maybe bringing the whole scene in to life adding people or just effects..like play with the light,colors...
and the other one has that play with light and reflect of the water on the walls, is good maybe just a little more reflect on the water..for better understanding i made a example..
jazzythumper 29-05-2008, 16:55 Yeah I'm not really sure I like it but I'll post the whole thing when its finished, I got 70% for it so I am pretty chuffed!
Delirious Beal Feirste 03-09-2008, 17:34 Here are the latest 2 renderings
How did you achieve these renderings? What programs did you use?
nextstep 08-09-2008, 20:58 Righ! It`s good rendering! You know! I have a quest, abaut the stairs - where du you modeling ( SU may be or other soft ) 10x
Keep rendering.... :)
jazzythumper 09-09-2008, 00:09 How did you achieve these renderings? What programs did you use?
Sketchup and Vray, hence the title of the post
jazzythumper 09-09-2008, 00:10 Righ! It`s good rendering! You know! I have a quest, abaut the stairs - where du you modeling ( SU may be or other soft ) 10x
Keep rendering.... :)
I modeled the stairs from scratch in sketchup
|
|