View Full Version : a heads up for vray users with sketch up


siliconbauhaus
06-01-2007, 01:16
Beta 3 Changelog
- Major changes to the material pipeline both front and back-end
**NOTE** Materials will need to be re-applied when converting from beta 2 to beta 3 - this will only affect V-Ray materials. Sorry for this inconveniance
The process of applying / editing V-Ray materials should be, hopefully, more stream-lined. There is less worrying about editing specific sides of a face. If you would like a 2-sided material then you can ust create one of our 2-sided material types and apply it to the face as a whole. For any questions about the new material workflow please see us at our forum accessible through http://www.asgvis.com
- We've added two variations of a two-sided material
- VRay2SidedMtl - this is an implementation of the V-Ray for 3dsmax 2-sided material. Its generally used for doing cheap translucency for thin objects like paper, curtains, etc.
- VRaySkp2SidedMtl - this is a material that emulates the SketchUp approach to 2-sided materials. Both sides are completely independent of each other.
- You will notice some additions to our toolbar
- Omni light - you can now position a V-Ray Omni-directional light in the scene. Use the context-menu to edit the light properties
- Rectangle light
- you can now create V-Ray rectangular lights. Again, use the context-menu (right-click on the light group object ) to edit the light properties
- Sphere
- this will create a V-Ray sphere at the origin of the scene
- we will eventually be making the creation process more parametric, but currently it just generates a fixed size sphere with a fixed number of subdivisions
- The purpose of this sphere is simply to provide a quick method of creating a sphere, as SketchUp does not have a direct 1-click method for creating a sphere.
- Plane
- this is the V-Ray infinite plane. Its primary use would be to create a quick groundplane for your scene.
- It prompts you to make a plane, the size of its not important, it just needs a point and a normal.
- We've unlocked all of our procedural textures
- Remember that you cannot use UVW channels unless there is a bitmap texture mapped to the Sketchup face. This is a weakness of our current setup, we will have to find another way to handle it.
- Consider using the plane / object uvw generator where possible
- We've added Detail Enhancement UI to the Irradiance map options
- We've added animation. To enable animation rendering and to set fps go to our Options->Output rollout
- if you do not provide an output file name we default to ModelName_anim_framenum.png in the model's directory

Known issues
- There are still unresolved issues with bump mapping. Its been rather finicky and we have had the time to fully address some issues with it.
- The VRay2SidedMtl is not working as it should - we're working with Chaos Group to resolve this problem.
- Importing a sketchup scene does not bring our V-Ray materials with it

Upcoming additions
- Displacement
- Proxy objects
- Smoothing?

jenujacob
06-01-2007, 03:45
sketchup is gonna get waaaaay more complicated!!! :P :D

no offence please!! ;)

Nick Fox
06-01-2007, 03:52
The pricing of Vray for SU is going to be interesting. As I plugin for 3ds I believe it's in the order of $1,000 (last time I looked, which was a while ago). I read someplace (can't remember where) that they were looking at something around $800. Anybody heard anything recently?

A_Minima
06-01-2007, 20:28
Vray for 3DStudio Max is 799 bucks. The same for VRay for Rhino. For the moment, it's 599 bucks for VRay for SU but will be 799 when beta period will expire. The beta 3 is out today.

Nick Fox
06-01-2007, 23:17
Vray for 3DStudio Max is 799 bucks. The same for VRay for Rhino. For the moment, it's 599 bucks for VRay for SU but will be 799 when beta period will expire. The beta 3 is out today.

Yep that's $A1,066 or about twice the cost of SU here I think (I'm not a SU user yet), which seems a bit crazy given that it's just a rendering engine. This must be the first time ever that an add on program has cost more than the program it's meant to enhance - I can't remember that ever happening before but perhaps someone else does?

kwistenbiebel
09-01-2007, 12:07
What about the glass issue?... Is it working ok now?

spadestick
09-01-2007, 14:19
it's because Vray alone costs a lot. They can't help that, they're like repackagers if you know what I mean. The authors of Vray set the pricing standards.

ypnos1
17-01-2007, 15:17
Anybody figure out how to install V-ray for SU6?
Is it simply moving the vray ruby folder over? Will it affect the time we have left in the demo version.

Thank to whomever responds
Ypnos