View Full Version : A couple of render projects
Hey - so i was asked to post some of my work - nothon too special - used vray for these - one vray skylight(1.2 intensity/dome), a spotlight(about 0.4 or 0.6 intensity and hotspot of 179) with vray shadows, and turned on light tracer in advance lighting. If you would like to know any more please let me know ;)
Image 1:
Err... what is this supposed to be?
A render showcase?
If it's the case, tell us what were the intentions behind the rendering and post-processing? ;)
A helpdesk call?
What do you want to know?:rolleyes:
Err... what is this supposed to be?
A render showcase?
If it's the case, tell us what were the intentions behind the rendering and post-processing? ;)
A helpdesk call?
What do you want to know?:rolleyes:
hehe - back2b asked me to post some of my work - and so here it is :)
These were just for clients - image one was to see if i was up to standard to get the job :) then image two is a library, and image 3 is a view of some cluster homes.
I import the cad files into max and model there - once image is done i usually send back for my boss to add trees and people - but for the ones i posted i just did that myself :) With final render i take into Photoshop and duplicate layer - then apply a gaussian blur with a "soft ligt" layer blending property - also just adjust levels and color balance on this layer (which i set to about 30-50% opacity)
anything more - im quite willing to help where help needed (if i can ;) )
although - i would love to know anyone who has figured out a better lighting setup to the one i use - just cant seem to crack that photorealism :D
BruceWalker
10-08-2006, 02:37
My 2c (I'm still learning too).
Sunlight is yellow and strong, ambient light is mauve. Do not use white light.
Bricklyne
10-08-2006, 03:53
Hey - so i was asked to post some of my work - nothon too special - used vray for these - one vray skylight(1.2 intensity/dome), a spotlight(about 0.4 or 0.6 intensity and hotspot of 179) with vray shadows, and turned on light tracer in advance lighting. If you would like to know any more please let me know ;)
Image 1:
A couple of quick points and suggestions:
- You don't really need to turn on the light tracer in advance lighting when using Vray. Vray is an external plugin that doesn' benefit from or use MAX's native light calculation and raytracing algorithms (inculding both light tracer and radiosity) to calculate it's own GI. So radiosity and light tracer not only don't help but in certain cases can actually harm your render. I would avoid fiddling with those settings when using Vray.
-You might want to try adjusting the Shadow bias ( assuming of course, you're using Vray shadows) to get soft-edge shadows from the Sun as happens in real life. Hard-edge shadows only tend to give the impression that your scene is lit up by a gigantic stagelight or spotlight. Which bring's up another point:- try experimenting with a MAX Direct or target direct light as opposed to a MAX spotlight. Alternatively, you could try a Vray sphere, (which would then save you the trouble of fiddling with shadow settings) to simulate the Sun. Also as suggested, try adjusting the sun light colour to an light-yellow-orangish off-white tint; Pure white just washes out your scene, unnnecessarily over-exposes light areas and quite basically doesn't match reality.
-I would also try avoiding the Vray dome-with-photoshopped background combination, because the lighting and light dispersion will most likely not match the scene to the background further hurting the realism in your scene. You should either try using Vray's environment overrisde option with a pale sky-blue hue and no photoshopped background, or better yet, invest in and experiment using HDRI lighting for your scene. In addition to accurately matching your scene to the lighting conditions it's exposed to and sits in, HDRI's also provide subtle variations in light dispersion that you just can't fake with multiple light placements and lots of photoshop post-processing work.
- Lastly, you might also want to invest some time in your textures UVW mapping and usage in the scene. The grass for example could use a better diffuse map and an appropriate bump map or displacement map wouldn't hurt neither. You can find some good Vray grass mats. on the web with displacement. The same applies for other parts of the scene that either lack visible and strong enough textures, or just could use more work. Textures play a massivley big role in attaining realism in a render. If you can invest some time in learning multi-channel texturing, your notice your renders undergoing exponential jumps in the photo-realism dept.
Otherwise, good stuff, you're on a promising and encouraging trail....
I hope this wasn't too late to help........
did you model all the roof tiles?
hehe - hell no - that wud be crazy :D just a bump on a flat plane
And thanks Bruce and Bricklyne - and not too late :) still got lotsa work to do 4 my boss - and i use the lighttracer with my skylight - it gives a more diffused light/shadow to the objects. but thanks for all the tips - gonna try them out asap :D
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