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Yong Bin
13-06-2006, 15:46
Hi all... as the first post in pushpullbar, I would like to post my Uni’s project to get some advices and comments from you guys.

Project: Gyeonggi-do Jeongok Prehistory Museum / 3rd year semester-1 design project at the University of Melbourne. The project is based on a recent International competition brief. More info: http://www.jeongokmuseum.org/
Location: Gyeonggi, Northern Province of South Korea
Type of project: Cultural / institutional – Museum
Design Parameters:
The Gyeonggi Provincial Government, the promoter of the International Competition, seeks for the architectural design for a state-of-art Museum providing facilities and access to the Jeongok-ri prehistoric site and its rich archaeological discoveries. Jeongok-ri in Gyeonggi-do, with the discovery of Acheulian handaxe, has been considered as one of the most important Paleolithic site in the world of archaeology because it weakened the Movius’ hypothesis that there was a distinction between the technical capabilities of early mankind in the East and West, as previously defined as ‘Movius Line’.

While Jeongok-ri was designated as a ‘natural cultural property’ in 1979, the Korean government will also be seeking for its registration on the World Heritage list in the near future. The Museum will therefore be proposed to archive and exhibit the Paleolithic artifacts, to attract a greater range of people to the site, providing an educational as well as recreational and cultural experience.

In Summary:
• We are asked to propose both the building and a master plan for the whole site.
• A basalt precipice that is buried underground the site is needed to be exposed as part of the exhibition in the museum.
• The museum should be designed in consideration for the physically disabled and elderly.
• Parking spaces accommodating 50 cars and 10 buses should be provided.

Space program:
• Exhibition: 1650 m2
• Archive / storage: 500 m2
• Curatorial: 350 m2
• Administration: 150 m2
• Educational: 300 m2
• Public amenity: 250 m2
• Mechanical & Electrical equipment: 350 m2
• Circulation: 1200 m2
• Special Function: 200 m2
Total: 5000m2

Yong Bin
13-06-2006, 15:50
The Site and surroundings:
The site which is located upon the ground of basalt is basically a long ‘helicopter’ shaped land that is surrounded by the local agricultural villages, a prehistory park (the actual site where the Acheulian handaxes were discovered) and future facilities such as amusement park, outdoor exhibition, and cultural village. Within the site itself, the museum should be proposed inside the boundary B. While all existing structures on the site will be removed, damage to the existing vegetations should be minimized.
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Yong Bin
13-06-2006, 15:51
Some shots of the surrounding sites
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Yong Bin
13-06-2006, 15:52
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Yong Bin
13-06-2006, 15:54
A physical site model of the Boundary B has been built to study closer of the site topography
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Yong Bin
13-06-2006, 15:55
Design Approach:
The museum is aimed to be the transitional space which connects the future features of the adjacent site as a whole integrated heritage site so that visitors could exhibit the Acheulian discoveries from the exhibition in the museum to the outdoor real excavated pit, at the same time experience the feeling of the surrounding communities there. Therefore, the museum will directly link both visually and physically to the prehistoric site, amusement park, outdoor exhibition as well as the cultural village there.

Conceptually, the lava flowing process has been used to translate the previous ideas into architectural language. The museum representing the lava which metaphorically flows along the valley of the site becomes frozen after time and generates the building.
This lava idea also reflects to the historical geological process of the site suggesting that the museum would be the natural place storing the prehistory hand axes just as the case of the natural burial of those discoveries. (The hand axes which had been buried for million of years there was a result of the thickening of soil due to the natural geological process, most of the time is due to the lava coverings from the volcano).

Within the building, the main foyer is a one continuous space that physically delivers the visitors from one location to other location. Other spaces such as the exhibition spaces, library, curatorial and others are proposed in such a way that they connect the view of the adjacent sites. At the core of the building, the open basalt lookout is proposed.

The building will be portal framed, clad with 2 main materials, the bamboo strips and the cutstone. They are employed to express the continuous gesture of the building as part of the conceptual aim, the lava, where the base is more solid to suggest the frozen part of the lava, in that sense becomes rock. The bamboo strips are suggesting the light, continuous and moving part of the lava. Those materials are also employed because they are more natural and Oriental material in the region which hopefully could bring the building to relate well to the context of the location.
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Yong Bin
13-06-2006, 15:56
Master plan
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Yong Bin
13-06-2006, 15:58
Some of the preliminary sketches / massing models
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Yong Bin
13-06-2006, 15:58
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Yong Bin
13-06-2006, 16:00
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Yong Bin
13-06-2006, 16:00
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Yong Bin
13-06-2006, 16:01
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Yong Bin
13-06-2006, 16:02
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Yong Bin
13-06-2006, 16:02
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Yong Bin
13-06-2006, 16:04
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Yong Bin
13-06-2006, 16:05
Aerial view
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Yong Bin
13-06-2006, 16:06
Exterior
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Yong Bin
13-06-2006, 16:07
Entrance
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Yong Bin
13-06-2006, 16:08
Basalt precipice lookout
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Yong Bin
13-06-2006, 16:09
Exhibition space
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Yong Bin
13-06-2006, 16:11
My presentation panel
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That's it, please give me some constructive comments, hope to learn more from you guys, thank you! :cheers:

Yong Bin
13-06-2006, 16:16
Btw.. here is the physical model
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Tim
13-06-2006, 17:15
You made a nice and clean presentation. :clap: I really like the concept.

The first thing that come on my mind when I saw your concept was
Zaha Hadid - Landschape formation one - Weil am Rhein - Germany
zaha hadid (http://www.zaha-hadid.com/)

But you chose to work with less dynamic volumes. Your plans are so dynamic! I wish I could read that in the volumes too. Why did you choose it to do it that way?

jcruiz
14-06-2006, 01:38
Two technical observations:
1. - It is a little dangerous to locate buildings in a gorge, if is not anticipated how to evacuate properly the rain waters that can be accumulated.
2. - Tile pavement, is not a good solution over flexible sub
floors, because they become broken. On a concrete slab they are well specified.
Appart all that, I like the projet massing.
Juan carlos

BruceWalker
14-06-2006, 03:28
You ask for constructive criticism - I'm afraid I can't do that!

Nothing about your project stands out to me as needing correcting. It looks great!

Well done :clap:

primocordara
14-06-2006, 03:47
Loved your project! could you elaborate on the render used?

Yong Bin
14-06-2006, 11:07
Thanx for all the comments guys.

But you chose to work with less dynamic volumes. Your plans are so dynamic! I wish I could read that in the volumes too. Why did you choose it to do it that way?

Well, Tim, I am not sure how you see a dynamic volume but to me those repetitive tubes massing were already quite elaborate, so I didn’t bother to play more with the volumes anymore. Thanx for the comment anyway :)

Two technical observations:
1. - It is a little dangerous to locate buildings in a gorge, if is not anticipated how to evacuate properly the rain waters that can be accumulated.
2. - Tile pavement, is not a good solution over flexible sub
floors, because they become broken. On a concrete slab they are well specified.

Carlos, I thought about your first point too, but in general, I think there would be some sort of agri drain in the retaining wall system to drain the ground water out, but I haven’t really touch that much.
With your second point, I don’t really understand that, pardon me for the lack knowledge in detailing, but could you explain more about that? Thanx :P

could you elaborate on the render used?

Primo, all the drawings and 3d model are from CAD, render used: VIZ + photoshop postproduction. Initial sketches are output from sketch up + ps (dennis technique as I recall somewhere in this forum).

SWANK-E
14-06-2006, 12:25
Primo, all the drawings and 3d model are from CAD...

and which CAD (Computer Aided Drafting) program did you use?

nicholas
14-06-2006, 12:32
Stunning- great work

The ground water flow could be incorparted- would be difficult to hold it back

franjayo
14-06-2006, 13:57
Excelleny Yong. I think JC Ruiz brought a good technical point that can be solved. How about making the cut for the basalt precipice exhibition all along the drainage line so it can also serve for site drainage besides being a linear exhibition element? It could start being a lower cut, going deeper and then going up again.

kwistenbiebel
14-06-2006, 14:02
:eek: :eek: :eek: :eek:
Thumbs up...indeed worth every star.
Thanks for posting this.
And as for the comparison with Zaha Hadids work: volumetrics are more rational and pragmatic than Hadids.
They really work.

The frontal view (post #17 on page 2) : One of the best examples i saw lately in defining a differentiated entrance and approach of a building.

Very inspirational !! And you are saying you are still a student? step into a career, man!
:rock on:

MICHEL
14-06-2006, 14:22
Congratulations! Excellent work! I had to read back twice you are still a student in third year... :clap: Shot #17 is truly inspirationnal. I only have a small problem with the circulations inside (and outside) the building. Staircases and lifts (shot #18) tend to break the fluidity and dynamic of the spaces you created. That's a real pity... When I first saw your work, I thought about the "liangzhu culture museum" project from David Chipperfield. Unfortunately I wasn't able to dig some info on the net but you'll find some in the ELCROQUIS 120 (http://www.elcroquis.es/MagazineDetail.aspx?magazinesId=20&lang=en). He basically works with some long expo volumes in which, and inbetween which, he develops a serie of ramps (and stairs). Shot #7 seems to suggest that there are build volumes inbetween which one is able to circulate. In some way this building works well from a conceptual point of view, but represents a physical barrier in the site. Imagine an outdoor circulation ramp allowing visitors to climb up that hill without needing to enter the building... Thought that it could have been nice... Except from that, absolutely 5 stars for me!:rock on:

kwistenbiebel
14-06-2006, 14:48
Imagine an outdoor circulation ramp allowing visitors to climb up that hill without needing to enter the building... Thought that it could have been nice... :

Great suggestion indeed Michel.
This could definitely enhance (even more) the experience of blending into the landscape. This could take the 'promenade architecturale' to the outside of the building as well.
You can create new outdoor circulation paths 'between' volumes by subtle displacing but also circulation paths 'on' the volumes thus making the roofs part of the landscape....

MICHEL
14-06-2006, 15:15
Another great example of fluid circulation in a dynamic space would be the 'Museum of Contemporary Art' in Helsinki, from Steven Holl. Maybe Kevin could post some better pics... :D

blazedshaggy
14-06-2006, 15:38
Great project, the building is very well adapted to the landscape, a great reaction to its surroundings. The only thing I might would have done was to have a little more glass throughout the building to help bring the natural surroundings inside the space since the building is closely related to the curves or the landscape already. It would help the occupants get a better understanding of why the building is the way it is while creating great views all at the same time. Nice work!

trogers
14-06-2006, 15:52
Good start, but I honestly think you could have taken the concept a bit further to both the larger scale (vicinity) and the smaller scale (tectonics, connection to materiality).

I look at your site plan, and the only developed thing about the vicinity is the parking (somewhat). Its only alignment is in plan, and this corresponds to the concept. However, just as Michel is alluding to, I think you could take the idea and represented it well into the parking lot, setting the tone for the building as I drive up/exit my vehicle. What layers of lava/geological/archaeological nature are affecting the parking in 3D? is there a need for covered or underground parking? Could the parking float on stilts as to visually see the connection to the ground, but avoid it until the building is experienced? There are many possibilities here, but there is so much more potential here.

As to the tactile detailing, I think a draw here is to get "dirty", so to speak. Let people touch the walls, the floor, the "ceiling", etc. as to make a connection to a building that is metaphorically an expression of the landscape and the environment. I think circulation is a very important consideration for a museum, and even enclosed courtyards are very key to breaking up spaces. Take a peek at many contemporary museums and see that probably 90% of these museums have contained exterior space...perhaps even let one walk out on the roof of the building?

Just ideas. Good work here; I'm just trying to expand ideas for the future.

kwistenbiebel
14-06-2006, 15:54
...I quickly added some 'stairs' to the volumes to create an outdoor circulation path.

The only tricky part is to make smooth transitions (marked with red) towards the entrance area without interfering with the strong (curved) linearity of the volumes .

This might take some more 'terrain modelling' and subtle changes to volumes.

badja
14-06-2006, 16:02
I like the idea of making use of some of the roofscapes for outdoor space and I think their articulation could make the project even more dynamic. If thats what kwisten was hinting at, otherwise very good project...congrats:clap:

Yong Bin
14-06-2006, 16:24
You guys really give me a lot of inspiring ideas, thanx very much!
But there were several issues at the beginning of the design

I only have a small problem with the circulations inside (and outside) the building. Staircases and lifts (shot #18) tend to break the fluidity and dynamic of the spaces you created.

Yes, I’ve been struggling with that actually, Michel, I did attempt to build ramp which would also definitely great for the disabled to experience more in the museum instead of using lift, but the thing is that I could not really solve the problem with the length distance in the museum for that 1:12 m sloping ramp. For the height of 7.5m from the entrance point to the highest platform in the foyer, I need about 90 m to create one continuous ramp, and I only have about 62m length distances. Unless I built a steeper ramp or otherwise I should compromise a bit with the dimension of the building. I just wish I could solve that. :bang head

Shot #7 seems to suggest that there are build volumes inbetween which one is able to circulate. In some way this building works well from a conceptual point of view, but represents a physical barrier in the site. Imagine an outdoor circulation ramp allowing visitors to climb up that hill without needing to enter the building...

You are again right Michel, I actually wanted to incorporate that ramp idea without passing through the main entrance of the museum in the beginning as in my initial sketches, shot #8 and #9 where one could enjoy the landscape on the roof of the building directly, but crits from the class told me also that by doing that way, it would create more access to the museum which would certainly become a security issue for the museum. And I kind of agreed with that at that time which eventually drew my attention to create a more enclosed space.

Yong Bin
14-06-2006, 16:30
This is what the security issues I meant from the crits of the class
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Yong Bin
14-06-2006, 16:54
Thanx for sharing ideas trogers....

What layers of lava/geological/archaeological nature are affecting the parking in 3D? is there a need for covered or underground parking? Could the parking float on stilts as to visually see the connection to the ground, but avoid it until the building is experienced? There are many possibilities here, but there is so much more potential here.

That is indeed a good suggestion, but the masterplan is just a rough proposal, I'll put more attention to that if I got further chance to develop that

perhaps even let one walk out on the roof of the building?

I actually proposed to allow the visitors to walk on the roof of the building, see second floor plan and aerial shot

and I need to tell you guys that I actually had problem to avoid people from suicide :). My initial solution was
to put kind of fencing at the edge of the roof, but the crits told me that would weaken the concept (blocking).
(but still I feel that there is at least some sort of visual connection). May be put somekind of plantings or water features but not at the edge of the roof...
roof

Yong Bin
14-06-2006, 17:04
How about making the cut for the basalt precipice exhibition all along the drainage line so it can also serve for site drainage besides being a linear exhibition element? It could start being a lower cut, going deeper and then going up again.

Hmm... very good point indeed, franjayo, I should have considered about that too...:) Really need some researches on that....

Yong Bin
14-06-2006, 17:06
and which CAD (Computer Aided Drafting) program did you use?

They are all done in AutoCAD 2006, Kevin.

jbender
14-06-2006, 22:17
good work yb!.. i really like your solution, but i think i would've liked to see more in the way of vertical dynamics in your project. you have grasped the idea of flow and stratification, but it would have been great to have seen your building pay a bit more attention to gravity in how it deals with the slope... like some of the others i think you needed to deal with ramping and how the building flows down through the site - more fluidly connecting all of your programmatic elements and the landscape...

many moons ago i attempted a similar project when i was a 3rd year student - with a solution no where near as successful as yours i might add - and i always wished i had done more to deal with how all of the program elements flowed down and through the site - the 3rd dimension, not worrying so much about the plan arrangement, per se... plus, i didn't have sketchUP :mad:

keep up the good work

Brian T
14-06-2006, 23:22
great work! you're advandced beyond your years! A very nice sculptural and some veryt compelling interiors.

GCR
15-06-2006, 06:32
As your American peer (the same level in school) and knowing first hand the various constraints of university projects, I have to say ... Very, Very Strong Concept and Design ...

Although we can always find areas to improve upon in every project, I find this project a very well thought out, complete thought ... Presentation Techniques spot-on, and written response well worded ...

Congratulations ... Great Response!:clap:

coral
15-06-2006, 06:34
Very nice job!

A few thoughts:
The form as a plan/section relationship is a little lacking to me. It seems like you took the first conceptual sketch and extruded it straight up. I appreciate your desire to keep from getting overly complicated, but the forms just need something more for me, as much as I like #17, the other exteriors aren't quite working for me. Maybe the tubes could grow in height from the ground, sloping up like a wedge and opening up to the tubes at the entry. This would give that constricting tension you are using to good effect in plan a relationship to the section. Overall I'm quite impressed with your work. The spatial quality of the interior shots are elegant and sophisticated beyond the work of most 3rd year students I know.

Good luck in school, and keep posting.

SWANK-E
15-06-2006, 06:38
They are all done in AutoCAD 2006, Kevin.

Hey Yong Bin, do I know you?

Nomadik
15-06-2006, 09:32
nice work representing 3A

Yong Bin
15-06-2006, 15:25
Hey Yong Bin, do I know you?
Yeah, I suppose so. I am Johnson, you had tutored me before in the 'commune by the great wall' studio last semester, and it was you who introduced this useful forum to the class, thanx heaps... :cheers:

SWANK-E
15-06-2006, 15:42
Yeah, I suppose so. I am Johnson, you had tutored me before in the 'commune by the great wall' studio last semester, and it was you who introduced this useful forum to the class, thanx heaps... :cheers:

ahhhhhhhhhhhh! thought it was you! there's similarity to you previous scheme for the commune by the great wall scheme, and the model making. i wasn't sure if that was you but had a sneaking suspicion.:clap:

who ran the studio this semester and who was your tutor?

fmolanphy
15-06-2006, 16:15
Thanx for sharing ideas trogers....



That is indeed a good suggestion, but the masterplan is just a rough proposal, I'll put more attention to that if I got further chance to develop that



I actually proposed to allow the visitors to walk on the roof of the building, see second floor plan and aerial shot

and I need to tell you guys that I actually had problem to avoid people from suicide :). My initial solution was
to put kind of fencing at the edge of the roof, but the crits told me that would weaken the concept (blocking).
(but still I feel that there is at least some sort of visual connection). May be put somekind of plantings or water features but not at the edge of the roof...
roof


Just an example of using the roof for walking... Kandalama Hotel in Sri Lanka, by Jeffrey Bawa

fmolanphy
15-06-2006, 16:17
another view of the roof...really cant see the railing;

Yong Bin
15-06-2006, 16:30
who ran the studio this semester and who was your tutor?

:D HAHA... I had Martin Fowler for the studio coordinator, dealing with cultural setting project. But I had Amy Chan in the tutorial. Her firm (Lovell Chan) was doing this Jeongok competition, and she introduced this to the class as our final project....
Hope we'll have the chance to discuss in the class again as previous time :)
c u around in the Uni...

Yong Bin
15-06-2006, 16:50
Just an example of using the roof for walking... Kandalama Hotel in Sri Lanka, by Jeffrey Bawa

Thanx for sharing ideas... it could be one of the solutions... :)

I am also thinking one when I saw digdoi's building's roof using water feature in his recent competition for the lanceiros Negros memorial and monument. Really inspiring... and I think it is quite good and neat solution.
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SWANK-E
16-06-2006, 00:30
But I had Amy Chan in the tutorial. Her firm (Lovell Chan) was doing this Jeongok competition...

The firm Any Chan works for is Lovell Chen (http://www.lovellchen.com.au/people.aspx), don't get confused with her name because Kai Chen has been an influential architect to people like Kirstin Thompson and Shirley Penn.

Yong Bin
16-06-2006, 04:48
The firm Any Chan works for is Lovell Chen (http://www.lovellchen.com.au/people.aspx), don't get confused with her name because Kai Chen has been an influential architect to people like Kirstin Thompson and Shirley Penn.

Oh yes... I mis-type it... that's what I meant...:o

Reitveld
18-06-2006, 20:40
Very nice design. I like the exploration you went through to come up with it.

Anthony Rigg
19-06-2006, 10:57
very nice project, love your work

GARYAN
21-06-2006, 18:24
Hey Yong.

Great project. I really enjoy the way that you have let the site inform the design.

Well done.

:¬)

Yong Bin
26-06-2006, 04:25
Thank You Guys for all the comments... :cheers:

Itam
12-07-2006, 18:22
excellent work.. I love it

rolo
15-11-2006, 17:57
In a Masterplan kind of view the project does not seems to link any of the places mentioned, it looks more like a monumental place instead of a link between those spaces!!!

design-is-life
22-01-2007, 18:21
this is an interestig design.thanks

lucas
26-06-2007, 12:36
deja vu? i am shure i have seen this somewhere before? looks great btw!

design-is-life
17-09-2007, 13:34
this project known from us.congratulations;)

nino85
17-09-2007, 14:16
:clap: Excellent Yong Bin , I enjoy ur project , nice shots and great design process . :clap:

xmans00331
17-09-2007, 15:19
really nice project:clap::clap::clap:
I am also studying Bach of Archi Studies in Unimelb:cheers:
First year student:cheers:
Up to what I learn from the AD, I probably cannot give you a really useful comment, but I am wondering the unity of the building. It is because when I first look on the model, it seems that those long interior spaces are apart from each other. To some concern, it looks like pipes being put together. I am not sure will this affect the virtual connection of space and space inside.
Anyway, really a fantastic work, and I hopes that I can do as good as u do in later years.:rock on::D

bobokoko
05-10-2007, 08:35
According to the section and the model pics, i thought there may some natural daylight problem be there in many places.And also i dont feel its suitable with such envirment.But i have to say its a nice try.
Thats all my personal shallow view.

kimpanic
07-10-2007, 19:06
한국작품을 여기서 보다니.. 감회가 새롭군요.
영어가 짧아서 한글로 쓰고 갑니다. 죄송합니다.

xmans00331
08-10-2007, 09:34
한국작품을 여기서 보다니.. 감회가 새롭군요.
영어가 짧아서 한글로 쓰고 갑니다. 죄송합니다.

er...
english please:not worth

a.sankari
20-10-2007, 11:43
realy this project need 5 Stars