View Full Version : Research laboratory for the rainforest
nicolasrivera
24-03-2006, 06:05
Project - Structure study for large cantilever projects.
Location - Honduras
Type of Project - Intended to be a research laboratory for the rain forest
Design Parameters - This project is intended to study how far can structure go in the design as far as rigid bodies can withstand gravity and physics laws.
Design Approach - With wide big windows and free spaces, the design is trying to make the study of the forrest as easy and inspiring as possible. Leading the researcher to observe in a wide view all the surrounding and inspired the mind.
Drawings - coming soon
Tools/Programs- Archicad Artlantis R and Photoshop CS2.
takesh h
24-03-2006, 06:18
Hello nicolas, welcome to pushpullbar.
Do you mind if I replace your thumbnail with the original photo you pointed to at Image shack.
We don't allow people to link images from outside to PPB.
BTW, the image you posted is amazing, I cannot believe that is a rendered image.
Can you post more images of the project and explain it further?
We have some good examples here (http://www.pushpullbar.com/forums/showthread.php?t=2647).
You sure you got the right render software? I saw your pic in the maxwell forum. Hmmm... :confused:
nicolasrivera
24-03-2006, 07:17
You sure you got the right render software? I saw your pic in the maxwell forum. Hmmm... :confused:
Hi Melvyn, yes i have post the render in the MR forum, but with the note the it was rendered in Artlantis R. :rock on:
ok.. cool render! Let us know more about your project.
Cheers! :)
takesh h
24-03-2006, 07:44
Is it possible to post artlantis album file here (zipped)?
or could you tell us more about your setting?
like this? (http://www.pushpullbar.com/forums/showpost.php?p=33535&postcount=22)
nicolasrivera
24-03-2006, 12:06
New one from the other side.
primocordara
24-03-2006, 12:12
wow Nicolas! great renders, but I wonder how do you hold that buiding in the air... isn't it at a great expense in structure?
...Originaly modeled in sketchup, but just today i made it in Archicad for making the plans and calculations.
Nice renders Nicolas! But from a structural point of view, I'm afraid you're going to have some disappointments... unless you can afford Cecil Balmond to work with you :D
nicolasrivera
24-03-2006, 12:17
wow Nicolas! great renders, but I wonder how do you hold that buiding in the air... isn't it at a great expense in structure?
Hola Primo. La estructura todavia la estoy estudiando y luego lo hare con un ingeniero. Pero he visto obres mas complicadas hechas realidad.
Nicolas, that stair is really killing the project (handrails too...)! I'm pretty much sure you will end up with a structural staircase to support the main volume. Don't you think? :peace:
nicolasrivera
24-03-2006, 12:30
Nicolas, that stair is really killing the project (handrails too...)! I'm pretty much sure you will end up with a structural staircase to support the main volume. Don't you think? :peace:
YES!!!! Thats exactly what i'm working on, a real nice but structural savvy staircase that goes with the design.
I have writecn to Cecil Balmond for his opinion, thanks for pointing him out.
uau, it's a photo :clap: :clap:
could you tell us more about your setting?
plese, please :D :D
ajwtaylor
24-03-2006, 22:49
YES!!!! Thats exactly what i'm working on, a real nice but structural savvy staircase that goes with the design.
I have writecn to Cecil Balmond for his opinion, thanks for pointing him out.
Haha, write to Cecil Balmond! I see you have plenty of cash to spare Mr Koolhas!
I reckon these are prob the best artlantis renders i have ever seen.
Would be fantastic if you could share your settings, better yet the file :D
Cool house and good luck with the staircase
:craqueur:
nicolasrivera
24-03-2006, 23:23
Haha, write to Cecil Balmond! I see you have plenty of cash to spare Mr Koolhas!
I reckon these are prob the best artlantis renders i have ever seen.
Would be fantastic if you could share your settings, better yet the file :D
Cool house and good luck with the staircase
:craqueur:
Maybe he will answer, who knows, but well i will continue to study this, i have seen some dificult things resolve very well, soooo maybe i can do this.
here is one last render.
have to say that thin concrete column in the corner of the glass really really kills the beauty of your design
nicolasrivera
24-03-2006, 23:50
have to say that thin concrete column in the corner of the glass really really kills the beauty of your design
Thanks for the comments Swank-e. I love when people do a constructive critic.
Maybe i will go back to some aspects of my original design.
What do you think.
have to say that thin concrete column in the corner of the glass really really kills the beauty of your design
Hi Nico, very nice renders !!!! :not worth
But that volume over the ribbon....uhmmmm.... I think you have do some reflections about it. It seems like an UFO landing over the design. :eek:
And don't forget the Vierendeel truss fo solving that cantilever. :cheers:
jparchitectus
25-03-2006, 00:24
Not to be a pain...but with all this discussion about the design..lets move it to projects...and really get into it.
Give us some of the following: please :D
Project - Competition- University - Grant - Etc.
Location - Area in the universe it happens to be located.
Type of Project - Transportation, Retail, Residential, Commercial, Etc.
Design Parameters - Competition write-up, Client Requirements Etc.
Design Approach - What you decided to do to resolve design (Your Proposal)
Drawings - Plans, Elevations, Sections, and Interior views if possible
es un increible trabajo tanto de render como de diseņo, es un excelente trabajo, mis felicitaciones. :rock on:
nicolasrivera
25-03-2006, 21:53
Ok dear friends, lest see what you say about this type of support, a little inspiration by the great Calatrava. I think that this will work... maybe.
nicolasrivera
25-03-2006, 21:54
image 2
nicolasrivera
25-03-2006, 21:55
The stairs.... do you like them???
nicolasrivera
25-03-2006, 21:58
stairs 2
nicolasrivera
25-03-2006, 22:01
another view
nicolasrivera
25-03-2006, 22:05
another one
nicolasrivera
25-03-2006, 22:08
Last one
jparchitectus
25-03-2006, 23:16
I would have to say it is becoming "too much" now.
There are so many different things going on that you are moving even further away from your original attempt at balance.
To me personally it is over developed. Keep it clean and simple.
The original essence is lost.
What is the program?
Any plans?
decipher
25-03-2006, 23:18
Agreed, especially with the stairs, the first render you posted of them on this page looked ok, perhaps a little too 'bulky' but then the second render from the side shows there is way too much going on...
The renders though, stunning to say the least.
as beautiful as the artlantis r renders are, i think the design is too much of a 'mish-mash' of different (and conflicting) languages.
4 most obvious ones are:
01 the curving sweeping concrete plane (OMA, UN Studio)
02 the rectilinear boxes (Paul Rudolph's Milam Residence)
03 the fluid warping planes (Santiago Calatrava as mentioned)
04 the perfect rectilinear box
As JP said, i think it is really loosing the clarity of the work as different parts cancel out the power of each bit.
nicolasrivera
25-03-2006, 23:54
Thanks a lot guys... you all are good critics, and yes its has lost a lot, and i'm doing some changes, but i will rest a bit. ;)
Later i will post some the changes.
jparchitectus
26-03-2006, 01:15
as beautiful as the artlantis r renders are, i think the design is too much of a 'mish-mash' of different (and conflicting) languages.
4 most obvious ones are:
01 the curving sweeping concrete plane (OMA, UN Studio)
02 the rectilinear boxes (Paul Rudolph's Milam Residence)
03 the fluid warping planes (Santiago Calatrava as mentioned)
04 the perfect rectilinear box
As JP said, i think it is really loosing the clarity of the work as different parts cancel out the power of each bit.
I would add #5 - The handrail is derived from something different from all the other elements
You should really provide us with some basic info on the project. As you post more and more renders without any further comments, I can't stop thinking you're just doing some formal excercise, sort of a sculpture for no particular purpose. Is there anything behind all this? Please focus on JP's reply no. 19 (http://www.pushpullbar.com/forums/showpost.php?p=37335&postcount=19)!
as beautiful as the artlantis r renders are, i think the design is too much of a 'mish-mash' of different (and conflicting) languages.
4 most obvious ones are:
01 the curving sweeping concrete plane (OMA, UN Studio)
02 the rectilinear boxes (Paul Rudolph's Milam Residence)
03 the fluid warping planes (Santiago Calatrava as mentioned)
04 the perfect rectilinear box
As JP said, i think it is really loosing the clarity of the work as different parts cancel out the power of each bit.
This is an exercise as well: find built references...
Perhaps a nice idea for a new ppb2 Game? :wondering
#01: 4Site's sushiroll restaurant :D
#02: Chillida or randomised Donald Judd :eek:
#03: Hungarian 'organic' architecture :craqueur:
#04: JonesPartner's or Durisch-Nolli style glassbox? :confused:
#05: Bakbek style glass staircase? :wondering
nice renders anyway, welcome to the forum! :peace:
takesh h
26-03-2006, 07:43
nicolas, I like your ability to make the space flow, although I really think your handrails
should be replaced with free-standing tempered glass sheets. They donn't belong here.
Structurally speaking, Cecil Balmond never ignored gravity (of course he cannot!)
but is always trying to find out other figuration for structure, new passages for loads.
Examples:
* We need walls to bear loads, but it can be hang as well as it can sit
on the ground.(Bordeaux Villa)
* columns are necessary, but they don't have to be placed with the same intervals
nor they have to be vertical(Kunsthal).
* when you have to brace diaphragms, remind yourself that curveture does the job
just as well as diagonals.(Kunsthal)
At this point, your scheme simply lacks structural elements seemingly.
When you ignore them, you'll be retaliated by them soon or later, watch out! ;)
nicolasrivera
26-03-2006, 15:50
You should really provide us with some basic info on the project. As you post more and more renders without any further comments, I can't stop thinking you're just doing some formal excercise, sort of a sculpture for no particular purpose. Is there anything behind all this? Please focus on JP's reply no. 19 (http://www.pushpullbar.com/forums/showpost.php?p=37335&postcount=19)!
Hi Dhaa and thank for writing.
Ok, the initial design porpuse was to create a space for research and observation, something for the rain forest.
But ofcourse this can become anything, i have no specific client for it, so i'm not limited by that. Right now there are 3 main things going on with this, 1 is to push my limits on architectural visualization with Artlantis. 2, anylize structural design and try to implement modern solutions to it. and 3, to practice design of my favorite trends.
One thing i did not know was UN Studios, what a great firm that it, and yes they are doing the things that i have in my head... interesting. Thanks SWANK-E.
ok...before i change to the original concept, here is a night shot.
kwistenbiebel
26-03-2006, 20:48
as beautiful as the artlantis r renders are, i think the design is too much of a 'mish-mash' of different (and conflicting) languages.
4 most obvious ones are:
01 the curving sweeping concrete plane (OMA, UN Studio)
02 the rectilinear boxes (Paul Rudolph's Milam Residence)
03 the fluid warping planes (Santiago Calatrava as mentioned)
04 the perfect rectilinear box
As JP said, i think it is really loosing the clarity of the work as different parts cancel out the power of each bit.
I a have to agree with the "mish-mash" theory of Swanke.e
But not completely. Because all the concrete slabs ( rectangular and/or curved) have the same thickness it has a good degree of coherence.
Alvaro Siza is a reference to this kind of concept that makes it possible to mix formal language(rectangular and rounded) because of 'monomaterial' usage.
The same width for all the concrete makes this thing strong.
However...the concept will collapse with the introduction of other materials besides concrete and glass. Handrails and stairs should be either glass or concrete.
My five cents.
Promising design and verrry nice renderings :clap:
Yes, probably the most "living" render I ever saw on Artlantis. :clap: :clap: :clap:
You should use better mapping for the railing though, unless it's an antialiasing issue... :wondering
That nightshot KILLS!!! :eek:
but hey... tell us... there's a bit of Toshopping, isn't it? :D
nicolasrivera
27-03-2006, 04:05
Thanks guys for the comments. Well yes i will keep the original concept intact. But, well what the heck, look at this one.... :P
naught101
27-03-2006, 05:51
JENGGAAAAAAAAAA!
kwistenbiebel
27-03-2006, 07:19
Hi Hi........ :o
jparchitectus
27-03-2006, 15:25
You know the first two stories aren't so bad...then the upper one rotated could have access to a roof deck. :wondering
What makes it silly is that it is an endless amount of levels rotated.
takesh h
11-04-2006, 03:09
nicolas,
please provide the info about your project in this manner (http://www.pushpullbar.com/forums/showthread.php?t=2747).
You can augment the info in post#36 and put it in the very first post of this thread. Use "edit" button.
This has been asked several times in the thread and private messages, so please take the action as soon as possible.
We ask you this because we'd like to discuss your work, and without any background info,
it is almost impossible to have a decent talk about it.
You say you like constructive critique, but reading through the thread so far, I don't see anything constructive is
taking place. You have some good materials there so why don't you genuinely share it with us? ;)
PS I'd like to change the title of this thread so that it represents the content in a better way.
Please suggest a title, I'll edit it (you cannot edit the thread title).
rambleon
11-04-2006, 10:35
Wow, i am stunend by your render, it looks better then maxwell quality but done on artlantis? whats your secret hehe
woahhhhhhhhhhhhhh , it 's nice render, good imagination my friend, congratulations, but can you tell us your secret ? :) what 's logiciel did you use? i'm sure that it 's not Artlantis, or 3dsmax, may be Maxwell render machine. i' m curious :)
Bon courage
A_Minima
13-04-2006, 23:59
It seems to be rendered with Maxwell. But the renderer doesn't make the interest we have to give to the project.
takesh h
14-04-2006, 00:23
Guys, it has been clearly stated that they were done with "Artlantis R" in the first post of the thread...
williamnguyen
14-04-2006, 07:13
wow , it's great .
I think this design can't use at tropical area but anyways I like this style
fgabriel
01-05-2006, 15:37
hum that renders are artlantis R? :eek:
good renders
regards
Andrew B
01-05-2006, 15:46
Unbelievable renders. I find the design to be very interesting, more so before all the curves were added. Great work! :rock on:
naught101
02-05-2006, 09:09
render render render
heh.. what happened to this thread? what has it got to with a "research laboratory in the rainforest"? surely glass and concrete isn't well suited to such a thing, especially glass with no eaves to keep the precipitaton off, so that you can ACTUALLY SEE THE RAINFOREST.
and where is the rainforest anyway? seems like you've got a flat site with a man made lake attached, with trees in the distance.
sure, this looks pretty, but it also seems incredibly badly desinged for it's purpose. perhaps it should be shifted to the "renderers" section, as that's where the thread seems to be going.
They sure do keep the grass cut nicely in the rain forest!:P
Kidding aside, how has your choice of site - a rainforest - influenced your design? I would think that any thing built in that environment would hve to be minimally invasive - lightly touching the ground like the outer edges of the VillaSavoye for instance. This big flat pancake slid into place like a snow sled doesn't really speak sensitivity or respect for the environment you are studying. The form right now reminds me more of the coffee table than a research center.
As far as structure goes, wouldn't each slab be differennt thicknesses due to the intended loads on them? And you definitely need to go back to your earlier scheme of holding the columns back inside the glass...
I realize that these are serious questions when you are more interested in working on your rendering skills, but they should be considered nevertheless - this is in the Hypothetical Projects section.
If this is really just a rendering exercise, maybe it should be moved into that section?
render render render
heh.. what happened to this thread? what has it got to with a "research laboratory in the rainforest"? surely glass and concrete isn't well suited to such a thing, especially glass with no eaves to keep the precipitaton off, so that you can ACTUALLY SEE THE RAINFOREST.
and where is the rainforest anyway? seems like you've got a flat site with a man made lake attached, with trees in the distance.
sure, this looks pretty, but it also seems incredibly badly desinged for it's purpose. perhaps it should be shifted to the "renderers" section, as that's where the thread seems to be going.
I hate it when that happens. When I started my post, naught's wasn't even showing up. Well, it won't hurt to say it twice, I suppose...
spadestick
02-05-2006, 17:44
woohoo... really sweet! so yummy you can eat it... :P
I like the Calatrava like sculpture... perhaps you can expand on that and turn it into the lab for the rainforest study! Perhaps mimic the branches and vistas in a rainforest and turn that sculpture into some useable space that abstracts the essence of the rainforest into spatial explorations.
H&deM took a photo of a forest crown looking up into the sky and abstracted it into the deyoung museum's cladding, only thing was it was flat and a cladding.
Anyway, everything looks great at this point of time... even the architecture. Theory goes out the window and aesthetics are captivating.
Regarding the sculpture.. did you actually rotate and copy and move each individual piece one-by-one?
realrich82
27-05-2006, 20:19
Keep your mind clear before start to design man,... excellent presentation.
Kwon Yun Hyeung
08-11-2006, 17:43
it's cool
hey nicolasrivera how did the project end up? it looks really good from what iv seen.
pancho179
03-01-2008, 16:25
They sure do keep the grass cut nicely in the rain forest!:P
Kidding aside, how has your choice of site - a rainforest - influenced your design? I would think that any thing built in that environment would hve to be minimally invasive - lightly touching the ground like the outer edges of the VillaSavoye for instance. This big flat pancake slid into place like a snow sled doesn't really speak sensitivity or respect for the environment you are studying. The form right now reminds me more of the coffee table than a research center.
As far as structure goes, wouldn't each slab be differennt thicknesses due to the intended loads on them? And you definitely need to go back to your earlier scheme of holding the columns back inside the glass...
I realize that these are serious questions when you are more interested in working on your rendering skills, but they should be considered nevertheless - this is in the Hypothetical Projects section.
If this is really just a rendering exercise, maybe it should be moved into that section?
This thread seems dead, anyway I have to agree to that:
Although your renders look great, probably the best I've seen on artlantis, I fear the project suffers from serious structural and design issues.
Structural exploration is about finding an extraordinary way to resolve "ordinary" problems, as ordinary as gravity can get. there's no way around it, regardless what Yoda says there's yo can't support a building only with your willpower, as high as it may be.
The lack of respect for the enviroment, provided it's a rainforest and not a golf course, makes it difficult for the project to get strong fundaments in order to develop it's own narrative so it has to appeal to "exterior" design premises, and that becomes obvious with the introduction of the "calatrava things" and ultimately with the "Jenga thing".
Sorry, I don't think this is going in the right direction, the "what the heck" from the last render seems to prove me right. It's what I call a "drifting project", you'll have to be extremely careful to prevent it form sinking. If it haven't sinked yet.
cvankley
04-01-2008, 00:25
Very nice renders, the stair railing seems a little out of place though seems like it would want to match the materials of the balcony railing.
mechaneko
04-01-2008, 06:28
oh dear. it seems that nick is going into overdrive. come back nick. i loved the original design. there is no major changes needed in it just a few replacement of materials and details. what started out as a very simple yet elegant design has just turned into a monster.
its strange for me to give advice but my lecturer told me this. don't worry abut squeezing all your ideas into a single project. just keep them in your library and they can be used in the future. i really hope to see you work on the calatrava-inspired arches. but not in this project. perhaps another.
anyway, great job with the rendering. hold on, let me rephrase that. AMAZING job on the renderings. kudos.
cvankley
04-01-2008, 07:23
my previous comment was meant to apply to the first images, misposted before I realized there was more than one page to this thread....for what its worth
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