sharco
13-02-2006, 22:51
Directly from Skp to 3ds, takes less than 10 min to render.
Comments welcome.
Comments welcome.
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View Full Version : Rendered by Vray sharco 13-02-2006, 22:51 Directly from Skp to 3ds, takes less than 10 min to render. Comments welcome. marked001 13-02-2006, 23:04 very nice..let's see some detail shots :) Richard 13-02-2006, 23:16 Nice The tiling of the road texture is a bit excessive and the grass looks scaled to large. But nice lighting. What did you export this to to render out to Vray? lef 14-02-2006, 01:48 nice try ... but i have to agree with richard ... i always find more interesting playing with max s materials ... just an idea :wondering sharco 14-02-2006, 15:22 Thanks a lot for the advice. Rich, I have to admit I'm kinda lazy on the scale of some of the maps. It starts from a weird problem in SU. I use exactly the same map for the road outside and inside the block, but the UV map sizes are totally different. If I change one of them, the other is changed too. Lef, you are right. Materials suppose to be fixed in MAX, I'm still learning. If you would like to share some experience, like the settings for Vray Glass, it'll be appreciated very much! Marked001, here you go lef 14-02-2006, 16:22 very nice the second render too :clap: for the vray materials a good start is > http://www.alzhem.com/ (tutorials section) and here you ll see the way i export the su model to 3ds max ... http://www.pushpullbar.com/forums/showthread.php?t=1333&page=2&pp=10 :cheers: :cheers: :cheers: marcday 14-02-2006, 17:43 sharco - I think I'm right in saying (please, anybody, correct me if I'm wrong) that when you scale an ungrouped object (polygons) then the texture remains tiling at the specified height and width - but if you scale a grouped object (component) then the mapping of the texture gets scaled equally - ie. doesn't change in relation to the object. When working in the games business we would get this problem a lot with 3ds max and exporting to the game engine - not so much with textures - but with object size and rotation - it's to do with what the program sees as being a 'change' to the object itself (eg actually really making a table twice as big) or as seeing it as just a 'modifier' (eg - the chair is exactly the same chair - but it appears twice as big). A better example is to say I have one chair, and I make a copy of it but rotate it 20 degrees - does the program see two different chairs modelled at different angles - or one chair 'positioned' at two different angles?! The easiest way to fix the scaled texture problem is to explode the grouped item - sketchup then sees it as raw polygons and rescales the texture to the correct size, instead of a scaled 'component'. You can also just go into the group - make sure you're at the polygon edit level - triple click everything - then group again: same thing happens. (cough) I think. He heheh hhehe h e. :P Moita_UFF 01-03-2006, 00:47 There's my first 'real' render in vray... It was actually made for other thread, but i'm posting here as well... Richard 01-03-2006, 02:17 Moita What process did you go through to export to vray? Sketchup - 3Dmax - Vray? SketchUp - Vray? Moita_UFF 01-03-2006, 13:10 My works was to 'Group by materials' Sketchup file then export a .3ds In 3d MAX applied Vray materials and used HDRI lightning. I have to say also i never used HDRI before and i was using this for studying. I'm also learning Vray as well... Got happy with my results... 6:53 minutes render time and around 5 hours reading tutorials and testing. spadestick 01-03-2006, 15:29 richard, Vray is a plugin into 3DMAX / Viz... This looks fantastic Moita, really really blown away by the result. Is it difficult to implement HDRI lighting? 6 mins is INCREDIBLE for a render of this level of realism. could you point us to a direction where these HDRI tutorials are found? Moita_UFF 01-03-2006, 15:38 spadestick, Believe when i say, i'm a total newbie on rendering techniques... The only experience i have is to watch and listen people who work with that... The HDRI thing i found so easy that i can't believe it's only that... Maybe i'm missing something... Got a nice explanation at http://www.aversis.be/extra_tutorials/00.htm Really good and easy to follow tuts. And 6 minutes is heaven after trying to use Maxwell which render time for this result could be more than 10 hours! Richard 01-03-2006, 16:45 richard, Vray is a plugin into 3DMAX / Viz... This looks fantastic Moita, really really blown away by the result. Is it difficult to implement HDRI lighting? 6 mins is INCREDIBLE for a render of this level of realism. could you point us to a direction where these HDRI tutorials are found? I know but I was just hoping someone had an early release of the touted Vray standalone version. Moita_UFF 01-03-2006, 17:30 I'm waiting for it too... For now, i found SU-MAX-Vray the best combination for my resoucers... I'm on a p3, 256dimm, only 2GB HD free and 32Mb video, which usually doesn't allow me to get futher on my work. spadestick 02-03-2006, 15:51 thanks so much moita, I'm a newbie too... there's a lot to learn! :D tadao 25-03-2006, 08:46 i want rended by vray for sketchup on pc but i dont see it you render very nice and very beautifull , i like sketchup with vray .not 3d max tadao 25-03-2006, 08:52 i think you have lot idea , design by vietnames johanvn 30-03-2006, 12:24 hey Moita_UFF, it looks good but i think the image need more sharpen. :cool: jparchitectus 30-03-2006, 13:48 WHat is the fold or crease in the sky on the traditional home rendering :wondering jake 30-03-2006, 15:32 WHat is the fold or crease in the sky on the traditional home rendering :wondering That I would guess is the seam in the HDRI that was used to help light the image or where the sky texture seams because it was textured to the inside of a globe. |